SALT
Nharuun-Kor

Imperial Archive · Known World

Nharuun-Kor

House Thulmarr

We admit the hammer exists.

Species

Thulmarr

Salt

Forge & ash salt

Role

The Furnace Stars · star-forging

Economy

Weapons, siege engines, star-metal

Climate

Molten moons, iron rings, volcanic shipyards

Biology

Ironroot trees, forge beasts, ash moths, heat lizards, and mineral fungi.

Cities carved into cooling magma beneath orbital foundries. The forge-blooded bind violence into the very identity of their weapons — honest monsters who admit exactly what they make.

Thulmarr glory stands on worker lungs.
01

Sky & Weather

Ash skies, red storms, molten rain near the forge zones, heat haze, and black snow.

02

The Furnace Stars

Cities carved into cooling magma beneath orbital foundries. Here violence is bound into the very identity of weapons, and craft honor is sacred — but laborers are often sacrificed to output. The forge is honest about what it is, and what it costs.

The House That Rules It

House Thulmarr

Forge-Sovereign · Star-Forging · siege craft

House Thulmarr, once House Nharuun, are the forge-blooded weapon makers — star-forges, living armor, and siege-craft. From the Furnace Stars, molten moons and orbital foundries, they awaken metal memory, forge salt cannons, and bind violence into the very identity of their weapons.

Massive, mineral-boned, ember-eyed, with heat-veined skin and volcanic lungs, they are partly stone, partly flesh, partly forge. They are honest about what they are in a way no other House is — we admit the hammer exists — which makes them, in their own phrase, honest monsters.

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