Bastion Prime
The imperial capital — seat of the Salt King, home of the Brine Crown, the Crown Hall, the Gold Archive, the Feast Basilica, and the Court of Ten. A planet of white-gold cities, salt cathedrals, orbital rings, and memory gardens where the walls remember every treaty ever spoken. Beautiful, sterile, sacred, suffocating — even the air is filtered to regulate salt expression.
Dry Earth
Humanity's wounded homeworld — once the Blue World, now Salt-Dead Terra. Its oceans were drained in the Desiccation and its memory mined, leaving salt storms over exposed seabeds. But beneath the dead trenches lie the Mother Wells: hidden, semi-conscious reservoirs of Earth's deepest salt-memory, one of the richest surviving sources of adaptive salt in the Veil.
The House Dominions
Aethelgard and the Mirror Rim (Xonthos) — silver deserts, black-glass observatories, prophecy towers, skies too close. The Velvet Moons and Veyra (Veyrith) — golden dusk, living palaces, Voidweaver brooding reefs. The Vault Moons (Ossarym) — pale towers and silent record halls. The Choir Worlds (Seraphel) — cities built like instruments.
The Quiet Sector (Morcant) — where maps blur and records contradict. The Green Crucibles (Ghalvorn) — organic towers and living factories. The Furnace Stars (Thulmarr) — molten moons and orbital foundries. The Axiom Lattice (Qorath) — geometric grid-worlds arranged by intentional orbital ratios.
Worlds of Harvest and Death
Ocean worlds are drained for pearl salt and weather memory. Tomb moons process the dead into bone salt — and where grief concentrates, the Unfinished form. Dead worlds are stripped for ash and war salt, but they are not always dead: some still remember what killed them.
