SALT

The Crowned Veil · Archive

Planets

Hundreds of inhabited worlds orbit within the Crowned Veil — imperial capitals, harvest oceans, tomb moons, forge stars, temple planets, biological crucibles, and black-salt quarantine zones. Each is graded by the salt it holds: ocean salt, bone salt, war salt, ruin salt, biological salt, route salt, and deep planetary memory. To some Houses this is industry. To others it is planetary murder.

Bastion PrimeDry EarthAethelgardVeyraCrown LeviathanBrine Roads
01

Bastion Prime

The imperial capital — seat of the Salt King, home of the Brine Crown, the Crown Hall, the Gold Archive, the Feast Basilica, and the Court of Ten. A planet of white-gold cities, salt cathedrals, orbital rings, and memory gardens where the walls remember every treaty ever spoken. Beautiful, sterile, sacred, suffocating — even the air is filtered to regulate salt expression.

02

Dry Earth

Humanity's wounded homeworld — once the Blue World, now Salt-Dead Terra. Its oceans were drained in the Desiccation and its memory mined, leaving salt storms over exposed seabeds. But beneath the dead trenches lie the Mother Wells: hidden, semi-conscious reservoirs of Earth's deepest salt-memory, one of the richest surviving sources of adaptive salt in the Veil.

03

The House Dominions

Aethelgard and the Mirror Rim (Xonthos) — silver deserts, black-glass observatories, prophecy towers, skies too close. The Velvet Moons and Veyra (Veyrith) — golden dusk, living palaces, Voidweaver brooding reefs. The Vault Moons (Ossarym) — pale towers and silent record halls. The Choir Worlds (Seraphel) — cities built like instruments.

The Quiet Sector (Morcant) — where maps blur and records contradict. The Green Crucibles (Ghalvorn) — organic towers and living factories. The Furnace Stars (Thulmarr) — molten moons and orbital foundries. The Axiom Lattice (Qorath) — geometric grid-worlds arranged by intentional orbital ratios.

04

Worlds of Harvest and Death

Ocean worlds are drained for pearl salt and weather memory. Tomb moons process the dead into bone salt — and where grief concentrates, the Unfinished form. Dead worlds are stripped for ash and war salt, but they are not always dead: some still remember what killed them.